AI Insights · Timothy · October 2025
Top Slime Games Performance in Sweden, Q3 2025
Explore the performance trends of the top slime games in Sweden during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the performance of the top slime games on a unified platform in Sweden showed varied trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the market dynamics of these popular apps.
Super Slime Simulator from Dramaton LTD experienced fluctuating weekly downloads, starting at approximately 600 and dipping to around 300 by the end of September. Weekly revenue peaked at $33 in mid-August before dropping to zero in September. Active users started at 2.8K, gradually declining to 1.8K by the quarter's end.
For Bruno - My Talking Slime Pet, also by Dramaton LTD, weekly downloads maintained a steady rate, hovering around 300. Revenue saw a spike to $35 in late June and again to $25 at the end of September. Active users remained robust, starting at 10.5K and slightly decreasing to 9.1K.
PlaySlime: Slime Simulator Game by Slime Simulator Studio showed more consistent weekly revenue around $300, peaking at $445 in early September. Downloads decreased from 305 to 130 over the quarter. Active users saw a slight decrease from 4.9K to 4.5K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC had steady weekly revenue, averaging around $150, with a peak of $186 in late July. Downloads fluctuated between 78 and 157, while active users began at 1.3K, ending slightly lower at 1.1K.
Finally, Super Big Slime: Black Hole 3D from Supercent, Inc. experienced a decline in weekly downloads from 125 to 59. Revenue showed minor fluctuations, peaking at $30 in mid-July. Active users started at 7.2K, with an increase to 7.3K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower's platform.